Sunday, July 31, 2011
Day 6
Today was another concept themed day. My friend and I discussed ship classes for our little unity project, and decided along with fighters, would be cruisers and capital ships. Today I was looking at cruisers. As the game's perspective is top down, silhouette is obviously incredibly important. That not only means making each ship recognizable but making the various (at this point 2 ) factions ships recognizable. During my time working on the Sony Mentorship Program, shape and style became very important in discerning factions. To match that I started with 3 basic shapes. A cube, a pyramid, and a sphere, and took each shape through a trial of stages, developing each one more with another pass. While this is no substitute for thumbnails it was a great way to keep individual shapes recognizable, and to help me and my friend (Mike Horton, a programmer and game designer) decide what stands out, and what is pleasing to the eye.
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