Smoke plumes. This whole plume is one massive shader on a flat plane.
Tuesday, August 23, 2011
Day 24
Day 23
Day 22
Sunday, August 14, 2011
Day 20
Day 19
Friday, August 12, 2011
Day 18
Day 17
Tuesday, August 9, 2011
Day 15
Monday, August 8, 2011
Day 13
Day 12
Day 11
Sunday, August 7, 2011
Day 10
Internet acting up. Late now, will post yesterdays and todays work tomorrow. But here is day 10. Figured any space army making millions of small ships will make them modular for easy construction and production. Decided I'm going to approach concept from that angle so I made a bunch of small modular ship pieces (cockpit, wings, engines). Here are a few
Wednesday, August 3, 2011
Day 9
More screwing around for this space game. Lots of discussion as to how different objects interact within unity, rigs, and programming. Looking at individual turrets to be placed on capital and possibly cruiser ships to see what happens. Today was just playing around in maya looking at barrel size (with thoughts of total scale in mind).
Day 8
Today was a very small project (very busy with graduation). Mike needed a proxy for a space station to help with AI targeting so that is what he got. Minor inspiration from old rebel bases in Tie Fighter :D
Again. Remember folks, not a representation of my true skill, just me making sure I touch a variety of subjects and slowly revisit or learn new tricks.
Tuesday, August 2, 2011
Day 7
Today was a quick shading study. Inspired by this image (https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXn8g28qnARCDEuJXFyKIBvgJaZxK8XrONDWj1SYTgBqcw5KoHT9G-QlJVRM0aFZwnUeuDJC38NIjv8_4Duy5zIfIWbkN4lYB6MJKj7r1DUXPKoW-E0jN_8vfkQ6c6hBAkYCLWBd5Ker4/s1600/chiaroscuro_sphere_w_labels.jpg)
I decided I was going to try my hand at a sphere. Took 20 minutes so not a real attempt but still it was fun to get the practice in. I may try some other shapes sometime soon.
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