Tuesday, August 23, 2011

Day 28


Smoke plumes. This whole plume is one massive shader on a flat plane.


Day 27

Some particle work for my production team. Fancy capture point zone markings.

Day 26


Another painting started, though nothing super interesting.

Day 25

Its a painting. Of a tree.

Day 24

Finished and sent off to the rigger. The tri count was known before hand (and is super high) but it was needed for all the interior detail.

Day 23

The spec map. A good friend and talented artist Chris Rice told me Spec maps should never be black and white. I took it too a new extreme.

Day 22


And a normal map! In the endless debate between the nvidia filter and crazy bump I choose both. I tend to use the filter more, both for its "in photoshop" functionality, and I am more familiar with the per pixel result I can get, though I do use crazy bump for organics.

Day 21


So behind! I am still doing arts though. Here is some diffuse!

Sunday, August 14, 2011

Day 20

Unwarping! (I watch to much star trek). Pretty solid pack. Some weird decisions were made on topology and duplicates vs overlapping UVs, but it was mostly to ensure I could create variety when the models are placed in the box.

Day 19

Finished most of the modeling for the supply box. This is the low poly, and I do have a few things to add after I unwrap and place the belt boxes, etc.

Friday, August 12, 2011

Day 18

A break from the painting. Started sketching out the mid poly for a supply box for my production team (my as in participating, not my own). Going to be fully operational (can be opened) as this will be rigged after I finish.

Day 17


Even more painting! Way less this time, played with solid brushes rather than blending, as the artist who did the original painting used solid brush strokes. I would like to get to the point where I can do one of these relatively quickly and be able to communicate art and my ideas easier.

Day 16


More painting. Taking it slowly. Touched up a bunch of small details, started the foreground.

Tuesday, August 9, 2011

Day 15

This project has turned into something much bigger than I imagined. I keep going back and reworking details. Consider this an official master copy. Probably going to take me at least a few more days to keep working at it.

Monday, August 8, 2011

Day 14


Today was a second part of the painting. More landscape not alot of detail yet.

Day 13

Today marks the start of a multiday process of a mini master copy. I found this painting by Cole, and took a small corner of it. Ideally in 40 minutes or 60 minutes of work i can finish. This was 20 minutes of work, so one day.

Day 12

Day 12 was me making a fast sculpt of some rocks, possibly a stylized one for a path or something. I paid specific attention to the surface of the rocks, primarily for surface texture to be kept smooth but interesting.

Day 11

More internet troubles. The next few days have been delayed but here is day 11. Pretty much me playing around with brushes for 20 minutes. Not art, but important none the less.

Sunday, August 7, 2011

Day 10


Internet acting up. Late now, will post yesterdays and todays work tomorrow. But here is day 10. Figured any space army making millions of small ships will make them modular for easy construction and production. Decided I'm going to approach concept from that angle so I made a bunch of small modular ship pieces (cockpit, wings, engines). Here are a few

Wednesday, August 3, 2011

Day 9


More screwing around for this space game. Lots of discussion as to how different objects interact within unity, rigs, and programming. Looking at individual turrets to be placed on capital and possibly cruiser ships to see what happens. Today was just playing around in maya looking at barrel size (with thoughts of total scale in mind).

Day 8


Today was a very small project (very busy with graduation). Mike needed a proxy for a space station to help with AI targeting so that is what he got. Minor inspiration from old rebel bases in Tie Fighter :D

Again. Remember folks, not a representation of my true skill, just me making sure I touch a variety of subjects and slowly revisit or learn new tricks.

Tuesday, August 2, 2011

Day 7




Today was a quick shading study. Inspired by this image (https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXn8g28qnARCDEuJXFyKIBvgJaZxK8XrONDWj1SYTgBqcw5KoHT9G-QlJVRM0aFZwnUeuDJC38NIjv8_4Duy5zIfIWbkN4lYB6MJKj7r1DUXPKoW-E0jN_8vfkQ6c6hBAkYCLWBd5Ker4/s1600/chiaroscuro_sphere_w_labels.jpg)
I decided I was going to try my hand at a sphere. Took 20 minutes so not a real attempt but still it was fun to get the practice in. I may try some other shapes sometime soon.