Well things may be restarting soon. I have since graduated and found a job, but I do want to keep producing work so here is me trying to get my hands back into blending. A mountain thingy with a face cave.
Sunday, December 11, 2011
12_11_11
Well things may be restarting soon. I have since graduated and found a job, but I do want to keep producing work so here is me trying to get my hands back into blending. A mountain thingy with a face cave.
Thursday, September 1, 2011
Temporary Break
Temporary Hiatus
Unfortunately I am 15 days from graduating. I will be taking a small break till I am done with school and have a job. I will still probably doing art, and recording it, but keeping track of when and posting it is interfering with graduation.
Alex
Tuesday, August 23, 2011
Day 24
Day 23
Day 22
Sunday, August 14, 2011
Day 20
Day 19
Friday, August 12, 2011
Day 18
Day 17
Tuesday, August 9, 2011
Day 15
Monday, August 8, 2011
Day 13
Day 12
Day 11
Sunday, August 7, 2011
Day 10
Internet acting up. Late now, will post yesterdays and todays work tomorrow. But here is day 10. Figured any space army making millions of small ships will make them modular for easy construction and production. Decided I'm going to approach concept from that angle so I made a bunch of small modular ship pieces (cockpit, wings, engines). Here are a few
Wednesday, August 3, 2011
Day 9
More screwing around for this space game. Lots of discussion as to how different objects interact within unity, rigs, and programming. Looking at individual turrets to be placed on capital and possibly cruiser ships to see what happens. Today was just playing around in maya looking at barrel size (with thoughts of total scale in mind).
Day 8
Today was a very small project (very busy with graduation). Mike needed a proxy for a space station to help with AI targeting so that is what he got. Minor inspiration from old rebel bases in Tie Fighter :D
Again. Remember folks, not a representation of my true skill, just me making sure I touch a variety of subjects and slowly revisit or learn new tricks.
Tuesday, August 2, 2011
Day 7
Today was a quick shading study. Inspired by this image (https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXn8g28qnARCDEuJXFyKIBvgJaZxK8XrONDWj1SYTgBqcw5KoHT9G-QlJVRM0aFZwnUeuDJC38NIjv8_4Duy5zIfIWbkN4lYB6MJKj7r1DUXPKoW-E0jN_8vfkQ6c6hBAkYCLWBd5Ker4/s1600/chiaroscuro_sphere_w_labels.jpg)
I decided I was going to try my hand at a sphere. Took 20 minutes so not a real attempt but still it was fun to get the practice in. I may try some other shapes sometime soon.
Sunday, July 31, 2011
Day 6
Today was another concept themed day. My friend and I discussed ship classes for our little unity project, and decided along with fighters, would be cruisers and capital ships. Today I was looking at cruisers. As the game's perspective is top down, silhouette is obviously incredibly important. That not only means making each ship recognizable but making the various (at this point 2 ) factions ships recognizable. During my time working on the Sony Mentorship Program, shape and style became very important in discerning factions. To match that I started with 3 basic shapes. A cube, a pyramid, and a sphere, and took each shape through a trial of stages, developing each one more with another pass. While this is no substitute for thumbnails it was a great way to keep individual shapes recognizable, and to help me and my friend (Mike Horton, a programmer and game designer) decide what stands out, and what is pleasing to the eye.
Day 5
Today was just me playing around with the noise feature in Zbrush. Checking out the different ways you can make noise affect your mesh, as well as gaining a deeper understanding of the alpha options in Zbrush, and what good ones do, and what bad ones do. Final result was me trying to make a weird asteroid thingy, but it turned into me playing with noise.
Saturday, July 30, 2011
Day 4
I recently started a small unity project with a friend of mine (Huzzah, new engine, true shader access). Today was just some silhouette studies for some small fighter class ships (space, not sea). Probably a few more of these will come, though not tonight as we are working on mechanics at the moment. It was a nice change from zbrush though. Tomorrow may be some painting. Who knows?
Thursday, July 28, 2011
Day 3
Today I worked on learning Zsketch. Inspired by this video http://vimeo.com/15590786 this mesh was made entirely in Zbrush. Worked alot on using clay tubes to get a semi stylized tree bark texture. Turned out looking a bit like a tentacle but I had fun in the process and the learning was there. Also found out there is a blur function for alphas. Might revisit that stone arch sometime soon.
Wednesday, July 27, 2011
Day 2
Ok so today, I wanted to scare myself, so I just spent an hour researching and looking at the top environment art of this generation. Freaky good. Sooooo I debated and decided that included in the list of digital area's I plan to dabble in, was Zbrush 4.0. This time I brushed up on my Zphere modeling and make a rough attempt at a sandstone arch. Not bad, but not awesome. I will probably revisit this another day to tweak, and learn pro-optimizer so I can officially create an asset in Zbrush, and take it all the way through to a finished low poly without modeling in Max or Maya.
Day 1
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