
Sunday, July 31, 2011
Day 6

Day 5

Today was just me playing around with the noise feature in Zbrush. Checking out the different ways you can make noise affect your mesh, as well as gaining a deeper understanding of the alpha options in Zbrush, and what good ones do, and what bad ones do. Final result was me trying to make a weird asteroid thingy, but it turned into me playing with noise.
Saturday, July 30, 2011
Day 4

I recently started a small unity project with a friend of mine (Huzzah, new engine, true shader access). Today was just some silhouette studies for some small fighter class ships (space, not sea). Probably a few more of these will come, though not tonight as we are working on mechanics at the moment. It was a nice change from zbrush though. Tomorrow may be some painting. Who knows?
Thursday, July 28, 2011
Day 3

Wednesday, July 27, 2011
Day 2

Ok so today, I wanted to scare myself, so I just spent an hour researching and looking at the top environment art of this generation. Freaky good. Sooooo I debated and decided that included in the list of digital area's I plan to dabble in, was Zbrush 4.0. This time I brushed up on my Zphere modeling and make a rough attempt at a sandstone arch. Not bad, but not awesome. I will probably revisit this another day to tweak, and learn pro-optimizer so I can officially create an asset in Zbrush, and take it all the way through to a finished low poly without modeling in Max or Maya.
Day 1
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