
Well things may be restarting soon. I have since graduated and found a job, but I do want to keep producing work so here is me trying to get my hands back into blending. A mountain thingy with a face cave.




Today was another concept themed day. My friend and I discussed ship classes for our little unity project, and decided along with fighters, would be cruisers and capital ships. Today I was looking at cruisers. As the game's perspective is top down, silhouette is obviously incredibly important. That not only means making each ship recognizable but making the various (at this point 2 ) factions ships recognizable. During my time working on the Sony Mentorship Program, shape and style became very important in discerning factions. To match that I started with 3 basic shapes. A cube, a pyramid, and a sphere, and took each shape through a trial of stages, developing each one more with another pass. While this is no substitute for thumbnails it was a great way to keep individual shapes recognizable, and to help me and my friend (Mike Horton, a programmer and game designer) decide what stands out, and what is pleasing to the eye.


Today I worked on learning Zsketch. Inspired by this video http://vimeo.com/15590786 this mesh was made entirely in Zbrush. Worked alot on using clay tubes to get a semi stylized tree bark texture. Turned out looking a bit like a tentacle but I had fun in the process and the learning was there. Also found out there is a blur function for alphas. Might revisit that stone arch sometime soon.
