Tuesday, August 23, 2011

Day 24

Finished and sent off to the rigger. The tri count was known before hand (and is super high) but it was needed for all the interior detail.

Day 23

The spec map. A good friend and talented artist Chris Rice told me Spec maps should never be black and white. I took it too a new extreme.

Day 22


And a normal map! In the endless debate between the nvidia filter and crazy bump I choose both. I tend to use the filter more, both for its "in photoshop" functionality, and I am more familiar with the per pixel result I can get, though I do use crazy bump for organics.

Day 21


So behind! I am still doing arts though. Here is some diffuse!

Sunday, August 14, 2011

Day 20

Unwarping! (I watch to much star trek). Pretty solid pack. Some weird decisions were made on topology and duplicates vs overlapping UVs, but it was mostly to ensure I could create variety when the models are placed in the box.

Day 19

Finished most of the modeling for the supply box. This is the low poly, and I do have a few things to add after I unwrap and place the belt boxes, etc.

Friday, August 12, 2011

Day 18

A break from the painting. Started sketching out the mid poly for a supply box for my production team (my as in participating, not my own). Going to be fully operational (can be opened) as this will be rigged after I finish.