Wednesday, March 28, 2012

Is this blog dead?


No! But I got a job. And work alot. Today I played with scale of detail, messed a bit with atmospheric perspective. Which one looks farther away? (ignore the overlap. herp derp)

Sunday, December 11, 2011

12_11_11


Well things may be restarting soon. I have since graduated and found a job, but I do want to keep producing work so here is me trying to get my hands back into blending. A mountain thingy with a face cave.

Thursday, September 1, 2011

Temporary Break

Temporary Hiatus

Unfortunately I am 15 days from graduating. I will be taking a small break till I am done with school and have a job. I will still probably doing art, and recording it, but keeping track of when and posting it is interfering with graduation.

Alex

Tuesday, August 23, 2011

Day 28


Smoke plumes. This whole plume is one massive shader on a flat plane.


Day 27

Some particle work for my production team. Fancy capture point zone markings.

Day 26


Another painting started, though nothing super interesting.

Day 25

Its a painting. Of a tree.

Day 24

Finished and sent off to the rigger. The tri count was known before hand (and is super high) but it was needed for all the interior detail.

Day 23

The spec map. A good friend and talented artist Chris Rice told me Spec maps should never be black and white. I took it too a new extreme.

Day 22


And a normal map! In the endless debate between the nvidia filter and crazy bump I choose both. I tend to use the filter more, both for its "in photoshop" functionality, and I am more familiar with the per pixel result I can get, though I do use crazy bump for organics.

Day 21


So behind! I am still doing arts though. Here is some diffuse!

Sunday, August 14, 2011

Day 20

Unwarping! (I watch to much star trek). Pretty solid pack. Some weird decisions were made on topology and duplicates vs overlapping UVs, but it was mostly to ensure I could create variety when the models are placed in the box.

Day 19

Finished most of the modeling for the supply box. This is the low poly, and I do have a few things to add after I unwrap and place the belt boxes, etc.

Friday, August 12, 2011

Day 18

A break from the painting. Started sketching out the mid poly for a supply box for my production team (my as in participating, not my own). Going to be fully operational (can be opened) as this will be rigged after I finish.

Day 17


Even more painting! Way less this time, played with solid brushes rather than blending, as the artist who did the original painting used solid brush strokes. I would like to get to the point where I can do one of these relatively quickly and be able to communicate art and my ideas easier.

Day 16


More painting. Taking it slowly. Touched up a bunch of small details, started the foreground.

Tuesday, August 9, 2011

Day 15

This project has turned into something much bigger than I imagined. I keep going back and reworking details. Consider this an official master copy. Probably going to take me at least a few more days to keep working at it.

Monday, August 8, 2011

Day 14


Today was a second part of the painting. More landscape not alot of detail yet.

Day 13

Today marks the start of a multiday process of a mini master copy. I found this painting by Cole, and took a small corner of it. Ideally in 40 minutes or 60 minutes of work i can finish. This was 20 minutes of work, so one day.

Day 12

Day 12 was me making a fast sculpt of some rocks, possibly a stylized one for a path or something. I paid specific attention to the surface of the rocks, primarily for surface texture to be kept smooth but interesting.