No! But I got a job. And work alot. Today I played with scale of detail, messed a bit with atmospheric perspective. Which one looks farther away? (ignore the overlap. herp derp)
Well things may be restarting soon. I have since graduated and found a job, but I do want to keep producing work so here is me trying to get my hands back into blending. A mountain thingy with a face cave.
Unfortunately I am 15 days from graduating. I will be taking a small break till I am done with school and have a job. I will still probably doing art, and recording it, but keeping track of when and posting it is interfering with graduation.
And a normal map! In the endless debate between the nvidia filter and crazy bump I choose both. I tend to use the filter more, both for its "in photoshop" functionality, and I am more familiar with the per pixel result I can get, though I do use crazy bump for organics.
Unwarping! (I watch to much star trek). Pretty solid pack. Some weird decisions were made on topology and duplicates vs overlapping UVs, but it was mostly to ensure I could create variety when the models are placed in the box.
Finished most of the modeling for the supply box. This is the low poly, and I do have a few things to add after I unwrap and place the belt boxes, etc.
A break from the painting. Started sketching out the mid poly for a supply box for my production team (my as in participating, not my own). Going to be fully operational (can be opened) as this will be rigged after I finish.
Even more painting! Way less this time, played with solid brushes rather than blending, as the artist who did the original painting used solid brush strokes. I would like to get to the point where I can do one of these relatively quickly and be able to communicate art and my ideas easier.
This project has turned into something much bigger than I imagined. I keep going back and reworking details. Consider this an official master copy. Probably going to take me at least a few more days to keep working at it.
Today marks the start of a multiday process of a mini master copy. I found this painting by Cole, and took a small corner of it. Ideally in 40 minutes or 60 minutes of work i can finish. This was 20 minutes of work, so one day.
Day 12 was me making a fast sculpt of some rocks, possibly a stylized one for a path or something. I paid specific attention to the surface of the rocks, primarily for surface texture to be kept smooth but interesting.